Skip to main content

Invoke Virtual Function in Constructor or Destructor


Case 1: 

class Dog {

public:
Dog() 
{
cout << "Dog Born" << endl;
}

virtual void bark() 
{
cout << "Dog barking" << endl;
}

void SeeCat()
{
bark();  // first it check bark() in YellowDog else invokes in Dog class
}


};

class YellowDog : public Dog 
{
public:
YellowDog()
{
cout << "Yellow Dog Born" << endl;
}

virtual void bark()  // virtual keyword is optional
       {

cout << "Yellow barking" << endl;
}
};

int main() {
YellowDog d;
d.SeeCat();
}


Output: 

Dog Born
Yellow Dog Born

Yellow Dog barking


Case 2: why Virtual function in constructor  should be avoided


class Dog {

public:
Dog() 
{
cout << "Dog Born" << endl;
bark();  Since construtor of yellowdog is not yet constructed, so bark of Dog class gets called.
}

virtual void bark() 
{
cout << "Dog barking" << endl;
}

void SeeCat()
{
bark();
}
};

class YellowDog : public Dog 
{

public:
YellowDog()
{
cout << "Yellow Dog Born" << endl;
}

virtual void bark()
{
cout << "Yellow Dog barking" << endl;
}
};



int main() {
YellowDog d;
d.SeeCat();

}

Output: 

Dog Born
Dog barking
Yellow Dog Born

Yellow Dog barking



Case 3: why Virtual function in destructor  should be avoided

public:
Dog() 
{
cout << "Dog Born" << endl;
}

virtual void bark() 
{
cout << "Dog barking" << endl;
}

void SeeCat()
{
bark();
}

~Dog()
{
bark(); // It invokes bark of Dog class because Yellow Dog is already been destructed.
}


};

class YellowDog : public Dog 
{

public:
YellowDog()
{
cout << "Yellow Dog Born" << endl;
}

virtual void bark()
{
cout << "Yellow Dog barking" << endl;
}
};


int main() {
YellowDog d;
d.SeeCat();

}


Output: 

Dog Born
Yellow Dog B
Yellow Dog b

Dog barking

Comments

Popular posts from this blog

const used with functions

const used with functions : class Dog {    int age;    string name; public:    Dog() { age = 3; name = "dummy"; }         // const parameters and these are overloaded functions    void setAge(const int& a) { age = a; }    void setAge(int& a) { age = a; }         // Const return value    const string& getName() {return name;}         // const function and these are overloaded functions    void printDogName() const { cout << name << "const" << endl; }  // value of name can't be modified    void printDogName() { cout << getName() << " non-const" << endl; } }; int main() {    Dog d;    d.printDogName();        const Dog d2;    d2.printDogName();     }

Structured Bindings

Returning multiple Values from function C++ 11 vs C++ 17 Returning compound objects Iterating over a compound collection Direct initialization Returning multiple Values from function C++ 11 vs C++ 17 :  C++ 11 (std::tie): std::tuple mytuple() {     char a = 'a';     int i = 123;     bool b = true;     return std::make_tuple(a, i, b);  // packing variable into tuple } To access return value using C++ 11, we would need something like: char a; int i; bool b; std::tie(a, i, b) = mytuple();  // unpacking tuple into variables Where the variables have to be defined before use and the types known in advance. C++ 17 : auto [a, i, b] = mytuple(); Returning compound objects :  This is the easy way to assign the individual parts of a compound type (such as a struct, pair etc) to different variables all in one go – and have the correct types automatically assigned. So let’s have a look at an ...

POST 1 : std::thread in c++ | C++ 11

std::thread   C++  Thread support library std::thread. Threads enable programs to execute across several processor cores. Defined in header Class : thread Member types : native_handle_type Data Member  id    //represents the id of a thread (public member class) Member functions (constructor)    //constructs new thread object (public member function) (destructor)    //destructs the thread object, underlying thread must be joined or detached  (public member function) operator=    //moves the thread object  Observers  // Covered in NEXT POST Operations    // Covered in NEXT POST Constructor :   #include   void f1 ( int n ) { for ( int i = 0 ; i < 5 ; ++ i ) { std:: cout << "Thread 1 executing \n " ; ++ n ; std:: this_thread :: sleep_for ( std:: chrono :: milliseconds ( 10 ) ) ; ...