Skip to main content

POST 1 : std::thread in c++ | C++ 11

std::thread
 

C++  Thread support library std::thread. Threads enable programs to execute across several processor cores.


Defined in header

Class :
thread

Member types :
native_handle_type


Data Member 
id    //represents the id of a thread (public member class)


Member functions

(constructor)   //constructs new thread object (public member function)

(destructor)    //destructs the thread object, underlying thread must be joined or detached  (public member function)

operator=    //moves the thread object 

Observers  // Covered in NEXT POST

Operations   // Covered in NEXT POST


Constructor :  


#include 
 
void f1(int n)
{
    for (int i = 0; i < 5; ++i) {
        std::cout << "Thread 1 executing\n";
        ++n;
        std::this_thread::sleep_for(std::chrono::milliseconds(10));
    }
}
 
void f2(int& n)
{
    for (int i = 0; i < 5; ++i) {
        std::cout << "Thread 2 executing\n";
        ++n;
        std::this_thread::sleep_for(std::chrono::milliseconds(10));
    }
}
 
int main()
{
    int n = 0;
    std::thread t1; // t1 is not a thread
    std::thread t2(f1, n + 1); // pass by value
    std::thread t3(f2, std::ref(n)); // pass by reference
    std::thread t4(std::move(t3)); // t4 is now running f2(). t3 is no longer a thread
    t2.join();
    t4.join();
    std::cout << "Final value of n is " << n << '\n';
}
DON't WORRY ABOUT OUTPUT AT THIS STAGE




Destructor:  


~thread();
(since C++11)
Destroys the thread object.
If *this has an associated thread (joinable() == true), std::terminate() is called.




std::thread::operator= :
 
C++  Thread support library std::thread

thread& operator=( thread&& other ) noexcept;

(since C++11)
If *this still has an associated running thread (i.e. joinable() == true), call std::terminate(). Otherwise, assigns the state of other to *this and sets other to a default constructed state.

After this call, this->get_id() is equal to the value of other.get_id() prior to the call, and other no longer represents a thread of execution.


  • Parameters :


other - another thread object to assign to this thread object

  • Return value :


*this














Comments

Popular posts from this blog

Part1 : STL Algorithms (Non-Modifying sequence) in c++

Non-Modifying sequence operations : 1.  Non-modifying sequence operations:   _of (CPP 11) std::array all_of_elem = { 3,5,7,11,13,17,19,23 }; 1. if ( std::all_of ( all_of_elem.begin(),   all_of_elem.end() ,  [](int i) {return i % 2; } )) std::cout << "All the elements are odd numbers.\n"; std::array any_of_elem = { 0,1,-1,3,-3,5,-5 }; 2. if ( std::any_of ( any_of_elem.begin() ,  any_of_elem.end() ,  [](int i) {return i )) std::cout << "There are negative elements in the range.\n"; std::array foo = { 1,2,4,8,16,32,64,128 }; 3. if ( std::none_of ( foo.begin() ,  foo.end() ,  [](int i) {return i )) std::cout << "There are no negative elements in the range.\n"; 2.  Non-modifying sequence operations:   find       std::string myints[] = { "Hello", "Hi", "Bye", "ByeBye" }; std::vector myvector(myints, myints + 4); std::vector ::iterator it;...

Structured Bindings

Returning multiple Values from function C++ 11 vs C++ 17 Returning compound objects Iterating over a compound collection Direct initialization Returning multiple Values from function C++ 11 vs C++ 17 :  C++ 11 (std::tie): std::tuple mytuple() {     char a = 'a';     int i = 123;     bool b = true;     return std::make_tuple(a, i, b);  // packing variable into tuple } To access return value using C++ 11, we would need something like: char a; int i; bool b; std::tie(a, i, b) = mytuple();  // unpacking tuple into variables Where the variables have to be defined before use and the types known in advance. C++ 17 : auto [a, i, b] = mytuple(); Returning compound objects :  This is the easy way to assign the individual parts of a compound type (such as a struct, pair etc) to different variables all in one go – and have the correct types automatically assigned. So let’s have a look at an ...

Containers in c++

SEQUENTIAL CONTAINER Vector (Dynamic Array - Contiguous memory):  O(1): Vectors provide fast (constant time) element insertion and deletion at the end of the vector and Acess. O(n): Slow (linear time) insertion and deletion anywhere else. Insertion and deletion are slow because the operation must move all the elements “down” or “up” by one to make room for the new element or to fill the space left by the deleted element. Like arrays, vectors provide fast (constant time) access to any of their elements. List (Doubly Linked List - Not  Contiguous memory ): O(n): Lists provide slow (linear time) element lookup and access, O(1):  (constant time) insertion and deletion of elements once the relevant position has been found Deque (Doubly Ended Queue - Not Contiguous memory): O(1): (constant time) element access. Like a list, it provides fast (amortized constant time) insertion and deletion at both ends of the sequence. O(1):  (lin...