Skip to main content

Reflection::Advance : C# programming for c++ programmers

Reflection


Reflection is the ability of inspecting an assemblie's metadata at runtime.  
It is used to find all types in an assembly and/or dynamically invoke methods in an assembly. 
This includes information about the type, properties, methods, and events of an object.

With Reflection, we can dynamically create an instance of a type, bind the type to an existing object, or get the type from an existing object and invoke its methods or access its fields and properties.There are several uses of reflection.


1. When you drag and drop a button on a win forms or an asp.net application. The properties window uses reflection to show all the properties of the Button class. So,reflection is extensivley used by IDE or a UI designers.


2. Late binding can be achieved by using reflection. You can use reflection to dynamically create an instance of a type, about which we don't have any information at compile time. So, reflection enables you to use code that is not available at compile time.

Example:

using System;
using System.Reflection;
namespace Sample
{
    public class MainClass
    {
        private static void Main()
        {
            // Get the Type Using GetType() static method
            Type T = Type.GetType("Sample.Customer");
            // Print the Type details
            Console.WriteLine("Full Name = {0}",T.FullName);
            Console.WriteLine("Just the Class Name = {0}",T.Name);
            Console.WriteLine("Just the Namespace = {0}", T.Namespace);
            Console.WriteLine();


            // Print the list of Methods
            Console.WriteLine("Methods in Customer Class");
            MethodInfo[] methods = T.GetMethods();
            foreach (MethodInfo method in methods)
            {
                // Print the Return type and the name of the method
                Console.WriteLine(method.ReturnType.Name + " " + method.Name);
            }
            Console.WriteLine();


            //  Print the Properties
            Console.WriteLine("Properties in Customer Class");
            PropertyInfo[] properties = T.GetProperties();
            foreach (PropertyInfo property in properties)
            {
                // Print the property type and the name of the property
                Console.WriteLine(property.PropertyType.Name + " " + property.Name);
            }
            Console.WriteLine();


            //  Print the Constructors
            Console.WriteLine("Constructors in Customer Class");
            ConstructorInfo[] constructors = T.GetConstructors();
            foreach (ConstructorInfo constructor in constructors)
            {
                Console.WriteLine(constructor.ToString());
            }
        }
    }


    public class Customer
    {
        public int Id { get; set; }
        public string Name { get; set; }


        public Customer(int ID, string Name)
        {
            this.Id = ID;
            this.Name = Name;
        }


        public Customer()
        {
            this.Id = -1;
            this.Name = string.Empty;
        }


        public void PrintID()
        {
            Console.WriteLine("ID = {0}", this.Id);
        }
        public void PrintName()
        {
            Console.WriteLine("Name = {0}", this.Name);
        }
    }
}


Comments

Popular posts from this blog

const used with functions

const used with functions : class Dog {    int age;    string name; public:    Dog() { age = 3; name = "dummy"; }         // const parameters and these are overloaded functions    void setAge(const int& a) { age = a; }    void setAge(int& a) { age = a; }         // Const return value    const string& getName() {return name;}         // const function and these are overloaded functions    void printDogName() const { cout << name << "const" << endl; }  // value of name can't be modified    void printDogName() { cout << getName() << " non-const" << endl; } }; int main() {    Dog d;    d.printDogName();        const Dog d2;    d2.printDogName();     }

Structured Bindings

Returning multiple Values from function C++ 11 vs C++ 17 Returning compound objects Iterating over a compound collection Direct initialization Returning multiple Values from function C++ 11 vs C++ 17 :  C++ 11 (std::tie): std::tuple mytuple() {     char a = 'a';     int i = 123;     bool b = true;     return std::make_tuple(a, i, b);  // packing variable into tuple } To access return value using C++ 11, we would need something like: char a; int i; bool b; std::tie(a, i, b) = mytuple();  // unpacking tuple into variables Where the variables have to be defined before use and the types known in advance. C++ 17 : auto [a, i, b] = mytuple(); Returning compound objects :  This is the easy way to assign the individual parts of a compound type (such as a struct, pair etc) to different variables all in one go – and have the correct types automatically assigned. So let’s have a look at an ...

STL :: std::array<> in c++

Example:          int a[5] = {10,20,30,40,50}; array b; std:copy(std::begin(a),std::end(a),std::begin(b)); for(int x : b) { cout< } cout<<"begin functional iterator : "< for(auto val = b.begin(); val cout<<*val< cout<<"R begin functional iterator : "< for(auto val = b.rbegin(); val cout<<*val< cout<<"AT Function : "< cout<<"at(2) : "< cout<<"front Function : "< cout<<"front() : "< cout<<"back Function : "< cout<<"back() : "< cout<<"[] operator : "< cout<<"b[2] : "<